![]() You are paid in RBX with an abysmal exchange rate - Roblox takes 30% of every transaction and game developers can only be paid in RBX.If they want to make cash, they have to get big YouTubers/Streamers to showcase their games or convert USD to Robux (RBX) and bid/gamble in an ad auction to get good ad placement. There is no discovery function to find completely new games, and the "Up and Coming" tab promotes "experiences" with thousands of players already. The "Popular" tab promotes only 200 games there are no other pages to turn and find more games. You must gamble for ad placement - Roblox provides free and easy-to-use software and tools to create "experiences" and free hosting, but not free advertising.There is also no way to port your games into another platform or even apply your skills to another system you'd have to begin from square one. There is also nothing to prevent older, more experienced, and larger developers and their teams from taking the idea of a growing small "experience," re-releasing it, and advertising it. Official tutorials and the support website assumes users want help with monetization. Not to mention that it is impossible to play Roblox without making these developers richer (paying to play the "experiences," to buy cosmetics, etc). ![]() Social media that showcase successful game developers. Their website used to promise "Make Anything," "Reach Millions of Players," and "Earn Serious Cash" (the third was quietly removed last year). Children are encouraged to create "experiences" - Roblox strongly encourages users ( predominantly 9-15 years old, over half of them being under 12) to create games ("experiences" b/c they legally can't call them games).
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